Aug 22, 2007, 11:31 AM // 11:31 | #1 |
Lion's Arch Merchant
Join Date: Feb 2006
Location: Australia
Guild: []
Profession: N/
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Whoa...MODS now?
Been playing other stuff for a while, and thought I'd have a look here and see what's new... and...... mods? Hmm...
Maybe it's just me, but this UI mod stuff, while "cool", sure seems to run counter to the idea of what GW used to be. Are all of you really okay with this stuff? Cheat your way to GMC... adrenaline "metering"? Seems a bit of an advantage to me, no matter how slight. Man, I'm out of it for a little while and everyone gets delusions of granduer... My 2g. -B. |
Aug 22, 2007, 11:45 AM // 11:45 | #2 |
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Yes , you are right,first they say any kind of modifications are bad , then they say its ok.
Am i ok with it? No not really , but the only reason is because Anet were telling us that it was not allowed for so long and now all of a sudden they say its ok, i mean if they have said. If they (anet ) really is ok with all this they should just release a program built by them that allows us to change certain aspects easy, like when they change the UI for no aparent reason -_- , we could go back to what it was before. Ok to the point. Anet Can sure change its mind fast...... Do i care about these mods?No not yet, i don't think the advantages are that big yet. |
Aug 22, 2007, 11:54 AM // 11:54 | #3 |
Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
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Any changes are involved in the rendering of the game and Dx. The changed cannot be seen by anyone else and will not effect anyone else.
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Aug 22, 2007, 12:00 PM // 12:00 | #4 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: 7??13'35" E - 50??06'27" N
Guild: Servants of Fortuna [SoF]
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Anet never gave their "ok" to modding. They're tolerating it. But only as long as no harm is done:
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Now the question is, where does "fun and harmless" end and where does "cheating" start? We'll have to wait and see until Anet clarifies on that. So far, it seems, that line hasn't been crossed for them. |
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Aug 22, 2007, 12:10 PM // 12:10 | #5 |
Pre-Searing Cadet
Join Date: Feb 2007
Profession: Mo/
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I can't believe this... I remember the pain of scraping my armor on every wall of all three episode - including camping forever while eating marshmallows at the Jade Quarry - to get my legendary cartographer title.
Now there are mods to that faster? I don't understand how this is "tolerated". |
Aug 22, 2007, 12:15 PM // 12:15 | #6 | |
Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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What if I were to release a pack that: -> Made all pvp monk armour noticably Pink -> Made ranger/rit spirits stand out -> Made the Frenzy/Infuse (etc) animation more exagerated -> Slightly increased the radar range -> Added a UI display of spirit range on the radar -> Made flag/relic carriers light up like christmas trees All these are possible, and most already exist. I'm all in favour of user customisatiom, but this is something that's going to be exploited, if only on a superficial level. Anet's non-commital stance on the issue is probably due to how hard it's going to be to detect. 3rd party programs? "Well, let's just see if anyone farms anything repeatedly then ban them" is the current bot policy, which is fair enough and reasonably affective. However how do you tell when a client is seeing different textures? Texmod sits between GW and you, not GW and the server. (Then again, I'm no expert on such detection, just speculating.) |
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Aug 22, 2007, 12:33 PM // 12:33 | #7 |
Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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There is a mod that can help with cart? How does it work? I thought you could only change textures, colors, etc. Not sure I like a mod if it actually helps get titles..but not shure how it would help in getting that title.
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Aug 22, 2007, 12:35 PM // 12:35 | #8 |
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Cheating, for example, would start by making mods to reveal maps in underground areas, because that gives you advantaje over those who do not use mods.
But changing the skin of an armor, or the appearance of the GUI should not be a problem. |
Aug 22, 2007, 12:44 PM // 12:44 | #9 | |
Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Aug 22, 2007, 12:46 PM // 12:46 | #10 |
Desert Nomad
Join Date: Nov 2005
Profession: N/
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those sound interesting, but when are they going to get around to changing the skin if the characters?
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Aug 22, 2007, 01:35 PM // 13:35 | #11 |
Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[?????????]
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they should definitely forbid this....
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Aug 22, 2007, 01:45 PM // 13:45 | #12 | |
Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Aug 22, 2007, 01:50 PM // 13:50 | #13 |
Ascalonian Squire
Join Date: Jan 2006
Guild: K I N D R E D S P I R I T S
Profession: W/
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Coming from an FPS background, I guess my outlook on this is a little different to most.
In a competative environment, be it 1v1, 8v8, 12v12 or whatever in the FPS scene, a change client side that gives "neon skins" or similar effect has always been frowned upon. In the FPS scene the neon skin can lead to an autoaim bot that can lock onto the colour and pull the trigger for you for a one shot one kill scenario. With that in mind, I split GW into the two realms of PvE and PvP. Looking at PvE first, is there an advantage to an individual player by having an adrenaline monitor, spirit radius marker in the radar, 25,50 and 75% health points in the party window? No, not really, there is no-one (other than NPC) competing against you on the other side to get an advantage over. Now I'm a GW PvE player, but I do at least recognise that the ability to do a client side mod to highlight in PvP all Monks in neon blue, mesmers a neon pink, warriors in yellow, ele's in red etc etc, can provide an advantage to the player using the mods in earlier identification of the foe. (Not saying that they would not be able to identify the foe's class anyway, just saying you can get an earlier identification) I've got nothing against the ability to modify the asthetic look of your armor on your own screen (Stress to mod your own armor only), but when you can highlight others of a particular class in PvP or GvG (with work) and provide an early warning system of where the monk is (as an example) it is treading on dangerous ground. In short modding your own look on your own screen isnt a problem, modding how others appear on your screen can provide you with an unfair COMPETATIVE advantage, and to be honest I'm amazed a-net have even "unofficially" said this type of modification is "OK". I have differentiated between PvE and PvP for obvious reasons. PvE you are gaining an advantage over no "real" person, but in PvP using a skin modification can give you an advantage over your opposition if they are not doing the same. That advantage can only be being taken to gain a competative edge over the opposition outside what was originally intended by the games design and programming. It may only be seen on the one clients screen, but who can honestly say seeing a character highlighted in neon blue as a monk, doesnt give you an advantage over distance, when compared to trying to see who is the monk at the limit of the view distance based on standard armor skins? |
Aug 22, 2007, 01:59 PM // 13:59 | #14 | |
Wilds Pathfinder
Join Date: Jun 2006
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EDIT: I just saw the page BlueNovember linked to which I've seen before. A mod that makes comparison easier is not cheating. It's a great discovery. Are we cheating because we drive in cars and ride in planes now rather than travel everywhere by horse or boat? No. I did the same thing with Photoshop laying my U maps over 100% maps and then using the difference layer mode. I helped others get their GMC by doing the same thing for them. And I did it with many others right here in this very forum. We weren't cheating. I'm happy that this particular mod was developed so that people who don't have photoshop can do their own comparisons and don't have to depend on others. Last edited by lakatz; Aug 22, 2007 at 02:12 PM // 14:12.. |
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Aug 22, 2007, 02:03 PM // 14:03 | #15 | |
Ascalonian Squire
Join Date: Jan 2006
Guild: K I N D R E D S P I R I T S
Profession: W/
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Aug 22, 2007, 02:15 PM // 14:15 | #16 |
Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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For the GMC... it just takes the "pain" out of taking a screen shot, comparing it to (or have someone else compare for you) a "fully explored" map and then going back to that area and hugging the wall while simultaneously watching your U screen to see if some fog disappears and then flipping to your H screen to see if you managed to move that 99.8 to 99.9.
So, yes it shortcuts that process - but last I checked, having a LGMC was not game breaking... You still have to walk your character all over the entire map. Regarding the usage in PvP (skin coloring, enhanced spell icons, etc), my experience over in the FPS shooter world is that mods such as this make average (and poor) players better, but the upper levels of players don't need (or would even use) such mods. They've already trained themselves to recognize the other less visible clues so they can seem to predict what you're going to do. |
Aug 22, 2007, 02:29 PM // 14:29 | #17 | |
Wilds Pathfinder
Join Date: Jun 2006
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It's not cheating unless those mods remove the fog from your map for you making the map instantly 100%. |
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Aug 22, 2007, 03:06 PM // 15:06 | #18 | |||
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Making the Frenzy/Infuse (etc) animation more exaggerated is something that can have drastic effects though. You don't have to watch all the targets via Tabbing then. Making flag/relic carriers light up like christmas trees has little effect other than when there are item spell users. The wielders of flags and relics run differently and have a more upright position when running. Quote:
Texmod in PVE doesn't affect much. At the end of the day, the cartography mod just takes tedium out of difference maps in Photoshop. All UI mods don't affect anything, since you're just killing mobs. Changing the skin of all PVP armors to be different fluorescent colors is an advantage. I mentioned this before on the official wiki, but people just brushed it off saying you can see it is a monk just by Tabbing or identifying the visual armor style. Nobody took into account the number of milliseconds for a player to process which armor is for what class compared to looking for colors. But this issue has long since passed and it is too late to change anything with regards to Texmod in PvP. Quote:
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Aug 22, 2007, 03:12 PM // 15:12 | #19 | |
Grotto Attendant
Join Date: Apr 2007
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I also agree 100% that you aren't competing against anyone in PvE, so it's a moot point there. As for PvP:
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